

It’s not that Fragger is a bad game in fact it’s quite good. Even the online version has them, so why they weren’t ported over to the iPhone version is a mystery. It’s also easier to guesstimate distance and power in the Flash version.įinally, with services like Crystal or OpenFeint available to developers, there’s very little reason not to have any kind of unlockable achievements. The game feels snappier too, with smoother animation and more reliable controls.
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Plus controlling Fragger with a mouse on a larger screen feels much more precise than the iPhone’s touchscreen. The levels are re-shuffled a smidge – level six in one version is level seven in the other, for instance – but otherwise you’re not really getting anything new. The graphics may have a bit more color to them, but the original Flash game and the iPhone game are pretty much identical. The real issue with Fragger is the lack of any significant change between the Flash game and the iPhone game. The music in-game is quiet and non-intrusive.

You can definitely tell when the grenade hits, and explosions are satisfying. The graphics in Fragger are nice and bright. Unlocking a higher difficulty also nets you abilities like throwing multiple grenades at once. Their range, too, is also generous, and you can always tell that the “potato” will do its job by a panicked look on the baddies’ faces.įragger has a good number of challenges to it with 40 levels, each of which has three difficulty levels.

In your favor, grenades tend to have a bit of a generous roll. Helping propel the grenades is a solid physics engine that sends enemies, crates and other debris flying as you’d expect. Controlling the throw is as easy as touching your finger to the screen to aim and slide a power indicator on the arrow, then letting go. It’s up to you to lob a grenade to explode near them – or trigger other bombs – to blow them to smithereens. It’s not gory, but it’s not very comical either.) You play as a grenadier, launching grenades at enemies who stand around in different situations. (In fact, some players may not appreciate the violent theme in Fragger.
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But with Fragger, the latest Flash-to-iPhone port by MiniClip, while the game itself is good is it really worth paying for something you can get for free and better?įragger is basically Angry Birds, but simplified and with a lot less charm. In the case of Sushi Go-Round, developers also looked at the presentation and gave it a good coat of spit and polish. Porting to the iPhone is a good way for a developer to take a game and expand its audience. We get a bad case of grenade-tossing deja vu.
